ʟᴀsᴛ ᴇᴅᴇɴ ᴍᴏᴅs (
lasteden) wrote in
spacedragons2017-08-16 12:20 pm
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AUGUST TDM.

➛ Welcome to Last Eden's TDM for August! Threads here can be counted as game canon. ➛ Feel free to use the prompts to test out a new character or to try out the game's premise! ➛ The TDM can be used for your application sample, though it is not a requirement. A DREAM, OF A SOUL AWAKE. You are asleep. The dreamscape ripples, resolves into a vision of a foreign land, and then a world of pure white. There is the sensation of rising through deep water, and then you find yourself in a room of white marble. Your items may be set on the floor around you, or you could have arrived bare-handed - whichever it is, you'll soon be addressed by a couple of tired-looking people in white coats. It seems they're as confused as you are. A ➛ After getting a brief introduction to the White Moon and choosing a faction, you will be allowed to leave. It's a whole new world, after all - so why not look around? The architecture of the Administrative Zone is very formal, in high contrast to the Free Market which is practically a riot of colour and wares. Merchants from all four nations peddle their wares here - have a look around, but also keep a watch on your purse. Some things can be quite expensive. B ➛ As you head out of the Administrative Zone's gates, a flash of light catches your eye. The sun-crystal is reflected quite brightly in the window of a nearby building, almost dazzling you - and in that instant you see someone behind you in the street. A youth with white hair and grey clothing, oddly familiar. You blink, and he's gone. Maybe he was never there at all. TO THE STARS, WE ENTRUST OUR DIRECTION. The money given to every new foreigner is limited. It seems you will be expected to earn your keep from now on, either through tradecraft or through offering your services to the populace. If taking on small contracts isn't your thing, each faction also has bounties up for the taking. After all, you carry a surprising resistance to the miasma that lurks outside the city walls. Why not put it to use? C ➛ Fancy taking a ride on a dragon? The roostkeepers of the Ice faction are friendly and will allow you to interact with their charges as long as you're respectful of their boundaries. The older dragons will merely gaze at you pensively, but the youngsters are always up for a game of catch or two. There's also the option of dragon taxi if you wish to travel between regions. If you can fork out the coin, they'll send you across the Moon in the fastest time possible. D ➛ The inland Sea is abuzz with activity at this time of the year. While the seasonal variations are dampened inside the Moon ship, that hasn't stopped the natives from hanging out at the beach. The Blood faction's side has plenty of revelry, with fireworks set off at night and grilled fish stalls set up along the waterfront. Some of the food on offer may carry potent effects, however - the shamans are used to ingesting enhanced wines, but are you? E ➛ If you've let slip the fact that you're from another world, you may soon gain some fans. Some natives will be curious and wish to interview you, but others may have more shady intentions. It can be hard to distinguish well-wishers from kidnappers - if you're being cornered by a few very earnest folk, it might be time to run. F ➛ The roostkeepers will let you ride one of their older dragons if you are going to the Badlands on an exploration mission. It's a desolate landscape barren and devoid of all plant life, but such rocks might hide valuable treasures. Strange ores and crystals jut out of rock formations about a mile or two outside the city walls. Even map information will fetch you some reward from your faction. But don't venture out too far, or your resistance may wear off and leave you at the mercy of the elements. G ➛ Wildcard! Feel free to utilize minor NPCs if needed. If you have any questions about the setting, direct them towards the FAQ. |
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